Skin for Codex
Your image stays on your device.
Skin for Codex is built so that image bytes, filenames, theme names, labels, and preview content do not need to leave your browser to create a package.
Local image handling
Image validation, decoding, palette extraction, crop, preview, and ZIP creation run in the browser. We do not provide an image upload endpoint, remote image URL import, cloud drafts, or an account system.
Bounded analytics
Diagnostic events are limited to image_selected, palette_generated, export_macos, export_windows, and builder_error_type. They must never include artwork, filenames, custom labels, theme names, or preview text.
Storage and contact
The first release has no server-side user content storage. For a privacy question, use the contact route published with the deployed site and avoid attaching personal or copyrighted artwork to a message.